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news:what_makes_rpg-campaign.net_unique [2015/08/26 17:04]
clay
news:what_makes_rpg-campaign.net_unique [2015/08/26 17:04] (current)
clay
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 ====== What Makes RPG-Campaign.net Unique ====== ====== What Makes RPG-Campaign.net Unique ======
  
 I've been spending a lot of time lately trying to think about what makes RPG-Campaign.net unique. ​ After all, there are lots of other RPG planning sites out there, and for the most part they are excellent. ​ Sure, the software is crisp and responsive. ​ The content is easy to edit.  Templates for different sections are amazing. ​ But in over a year of using the beta software, the thing that has set it apart for me is the support it has for planning individual adventures. ​ Later this week I should be posting a demo video to show you just how easy it is to plan out your games, as well as use the site as a reference at the game table. I've been spending a lot of time lately trying to think about what makes RPG-Campaign.net unique. ​ After all, there are lots of other RPG planning sites out there, and for the most part they are excellent. ​ Sure, the software is crisp and responsive. ​ The content is easy to edit.  Templates for different sections are amazing. ​ But in over a year of using the beta software, the thing that has set it apart for me is the support it has for planning individual adventures. ​ Later this week I should be posting a demo video to show you just how easy it is to plan out your games, as well as use the site as a reference at the game table.